package game.manager 
{
	import flash.display.Sprite;
	/**
	 * ...
	 * @author gcxk721
	 */
	public class LayerManager 
	{
		
		public static var affinityLayer:Sprite;
        public static var bgLayer:Sprite;
        public static var goodsInfoLayer:Sprite;
        public static var sceneUILayer:Sprite;
        public static var topBtns:Sprite;
        public static var sceneEffectLayer:Sprite;
        public static var uiLayer:Sprite;
        public static var mallLayer:Sprite;
        public static var sceneLayer:Sprite;
        public static var noticeTextLayer:Sprite;
        public static var AccessGoods:Sprite;
        public static var mouseLayer:Sprite;
        public static var resLoadingLayer:Sprite;
        public static var imageLayer:Sprite;
        public static var loverFlower:Sprite;
        public static var rightTipsLayer:Sprite;
        public static var HelpsLayer:Sprite;
        public static var effectLayer:Sprite;
        public static var windowLayer:Sprite;
        public static var msgLayer:Sprite;
        public static var iconLayer:Sprite;
        public static var noticeLayer:Sprite;
        public static var storyLayer:Sprite;
        public static var loginLayer:Sprite;
        public static var dialogLayer:Sprite;
        public static var buttomNoticeLayer:Sprite;
        public static var loadingLayer:Sprite;
        public static var tipsLayer:Sprite;
        public static var topLayer:Sprite;
        public static var tipsTop:Sprite;
		
	}

}